THE ORCA
ORCA Military Organization
:: Orca Unit Description Table 1.1
Missions and the Morningstar
Running Missions
:: Troops and Enemies Description Table 1.2
The Residents of Rhand
THE CHARACTER
Characteristics
:: Sample Character Sheet
:: Blank Character Sheet
Characteristic Generation
Generating a Character
SKILLS AND ACTIONS IN RHAND
Skills
Learning Skills
The Action Reaction Table
:: Action Reaction Table
COMBAT EQUIPMENT
Weapons
Armor
Shields
Archery and Thrown Weapons
MOVEMENT
Facing
Field of Attack
Combat Movement
COMBAT AND MARTIAL ARTS
General Rules of Attack
Combat Sequence
Dodging and Passing Blows
Archery and Thrown Weapons
Mounted Combat
Martial Arts
Special Fighting Forms
EXPERIENCE HEALING AND MEDICAL AID
Experience
The Basis for Recovery
Medical Aid
Recovery Roll
Healing Rates and Capabilities While Wounded
Psychic Damage
Amputations
MAGIC
Learning Magic
Use of Magic
Magical Subjects
Earth
Air
Fire
Water
Mental Magic
Body Magic
Astral Projection
Attributes
Enchanting and Implements
Optional Rules
PHYSICAL PHENOMENA
Terrain Generation and Travel Times
Weather
Sighting
Sound Detection
Spreading and Flowing Fluids
Fires
Breaking Down Doors and Walls
Explosions
Earthquakes
Mob Actions and Riots
OPTIONAL RULES AND PLAYING AIDS
Variable Weapon and Shield Actions
Glancing
Damage Modifiers
Aiming Blows
Cutting Through Shields and Parries
Collisions and Tackling
Using Rhand With Small Arms Spectrum
Sample Missions
COMBAT DATA TABLES
:: Table 1 Equipment
:: Table 2 Weapon Data
:: Table 3 Archery Data
:: Table 4 Combat Attack
:: Table 5 Cutting Damage
:: Table 5 Stabbing Damage
:: Table 5 Flange Damage
:: Table 5 Blunt Damage and Martial Arts
:: Table 6 Combat Speed Base Action Time Damage Bonus
PLAYING AIDS
:: Map of Rhand
:: Blank Character Sheet
:: Hex Grid
Sidebars
Table Summary
Rhand Hand-To-Hand Damage Supplement
Small Arms Spectrum
Swords Path Glory