Damage Modifiers

The following table contains Damage Bonus Modifiers.

These modifiers are multiplied by the character's Damage Bonus to give an Impact Damage Multiplier.

Damage Bonus Modifiers
Striking down on target 1.5
Target solidly braced 2
back to a wall
on a chopping block
* Hitting a target at a closing speed of:
8 to 14 hexes per phase 1.5
15 to 25 hexes per phase 2
26 to 35 hexes per phase 3
36 to 45 hexes per phase 4

* does not apply to mounted lance or spear at the charge.

Example:

Gax rides down a fleeing militiaman at a closing speed of 18 hexes per phase.

Gax's Damage Bonus is 2 and he is using a long stroke.

The Impact Damage multiplier for this blow would be:

2 (his DB) x 2 (Long Stroke) x 1.5 (Striking Down) x 2 (Closing Speed 18) = 12.

Gax's blow does 12 times normal Impact Damage.

Damage Modifiers [R-FRP4-8.1.10.3]

rhand_morningstar_missions/damage_modifiers.txt · Last modified: 2025/03/09 10:40 by robert
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