Damage Modifiers
The following table contains Damage Bonus Modifiers.
These modifiers are multiplied by the character's Damage Bonus to give an Impact Damage Multiplier.
Damage Bonus Modifiers | |
---|---|
Striking down on target | 1.5 |
Target solidly braced | 2 |
back to a wall | |
on a chopping block | |
* Hitting a target at a closing speed of: | |
8 to 14 hexes per phase | 1.5 |
15 to 25 hexes per phase | 2 |
26 to 35 hexes per phase | 3 |
36 to 45 hexes per phase | 4 |
* does not apply to mounted lance or spear at the charge.
Example:
Gax rides down a fleeing militiaman at a closing speed of 18 hexes per phase.
Gax's Damage Bonus is 2 and he is using a long stroke.
The Impact Damage multiplier for this blow would be:
2 (his DB) x 2 (Long Stroke) x 1.5 (Striking Down) x 2 (Closing Speed 18) = 12.
Gax's blow does 12 times normal Impact Damage.
Damage Modifiers [R-FRP4-8.1.10.3]