Terrain Generation and Travel Times

Terrain is randomly generated in six mile diameter map hexes using the following Terrain Generation Table.

This table is divided into three columns: Ground, Surface Water, and Foliage.

In the initial map hex the type of Ground is determined by rolling a 00-99 percentile.

When generating adjacent hexes, there is a 90% chance it will be of the same Ground type as the previous hex and a 10% chance it will change one step up or down (i.e. Low Mountains become Hills or Peaks).

Once the Ground type is determined the Surface Water and Foliage are determined by the roll of two 00-99 percentile numbers.

Terrain Generation Table
Ground Surface Water Foliage MM E
00-04 Flat 00-70 Grass 11 4
00-40 Swamp 71-90 Light Brush 14 3
41-99 Marsh 91-99 Heavy Brush 20 3
05-50 Flat 00-01 Lake 00-40 Grass 9 5
02-04 Slow River 41-70 Light Brush 11 4
05-15 Creek 71-80 Heavy Brush 16 4
16-99 None 81-99 Forest 11 4
51-84 Hills 00-01 Lake 00-40 Grass 14 5
02-07 Stream 41-80 Light Brush 20 4
08-09 Slow River 81-90 Heavy Brush 30 4
10-10 Fast River 91-99 Forest 20 4
11-99 None
85-94 Low Mountains 00-01 Lake 00-04 Grass 25 6
02-05 Stream 41-85 Light Brush 35 5
06-06 Fast River 86-92 Heavy Brush 50 5
07-99 None 93-99 Forest 35 5
95-99 Peaks 00-00 Spring 00-70 Grass 40 9
01-01 Lake 71-85 Light Brush 50 8
02-05 Stream 86-99 None 40 10
06-99 None
Let's plant him and see what grows!
Kneedeepdulac Demonicus
Chief Jailer of Zungel

To the right of the Foliage entry is the Movement Modifier (MM) and terrain Environment (E).

The E rating is used by the Hunting skill entry of the Action/Reaction table (section 3.3) to determine wilderness survival odds.

The Movement Modifier (MM) determines the time required to traverse the hex.

This transit time, in hours, is the MM divided by the Effective Speed taken from the following table.

Movement Rate Effective Speed
Sustained March Speed (8 hours/day) CS
Quick March (up to 5 hours) 2 x CS
Fast Jog (up to 1/2 hour) 3 x CS
Mounted Sustained Speed (8 hours/day) 5
Trot (up to 2 hours) 15
Canter (up to 45 minutes) 30
Gallop (up to 10 minutes) 50

Terrain Generation and Travel Times [R-FRP4-8.1.9.1]

rhand_morningstar_missions/terrain_generation_and_travel_times.txt · Last modified: 2025/01/26 19:16 by robert
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