Characteristic Generation
Primary Characteristics are assigned from the Characteristic Point Total.
The Char- acteristic Point Total is the sum of 4 six sided dice plus 48.
The player divides these points among the five Primary Characteristics using the following rules.
1. Each characteristic must have a minimum value of 3.
2. The number of Points needed to attain a given value in one characteristic is found on the table below.
Value of Characteristic | 3-16 | 17 | 18 | 19 | 20 | 21 | 22 |
Points Required | 3-16 (equal) | 18 | 21 | 25 | 30 | 36 | 43 |
3. The total Points used must be equal to the Characteristic Point Total
Example:
At the start of a campaign a player rolls up a character, Derek.
He rolls four six- sided dice with these results: 5, 3, 2, 2.
Adding these to 48 gives a Characteristic Point Total of 60.
The player wants Derek to be a well balanced character, but with emphasis on good combat traits.
He assigns 16 to STR, 11 to INT, 11 to WILL, 13 to AGL and 9 to HLT.
If the player had instead wanted a stupid fighting machine he could have designed Derek with STR 18 (costing 21 points), INT 4, WILL 10, AGI 13, and HLT 12.
To find the value of a Secondary Characteristic the player sums the roll of three six-sided dice.
A roll of 6, 4, and a 4 on three six-sided dice would give a value of 14.
Each Secondary Characteristic is rolled separately.
Characteristic Generation [R-FRP4-8.1.2.2]