Table of Contents
Body Magic
This branch of magic deals with 'mind over matter'.
The forces of magic are channeled through the mind and Will to affect the body.
This magic is purely personal;
it can only be used by the mage on himself.
All Body Magic takes ten times the normal casting time to execute.
Alertness
Alertness | 4 | 8 Stack | 20 Minutes |
The effects of this spell are the same as Alertness under Air.
Antifatigue
Antifatigue | 10 | 6 Stack | - |
Every human needs at least 6 hours of sleep each night.
Over long periods of time average rest should be 8 hours per day.
Antifatigue will remove one hour from the required rest, proportionately restoring physical energy and magical capability.
No more than 6 hours may be removed in one day, and no more than 18 hours in one week.
Antifatigue can also increase marching range.
For each casting add one hour to sustained and quick march times or 1/4 hour to a fast jog (see section 9.1).
Healing
Healing | 20 | 1 Stack | - |
This gives the mage one week's worth of healing in one day.
It may be cast only once per day and does not affect the Recovery Roll.
Increase Health
Increase Health | 10 | 9 Stack | 12 Hours |
This spell temporarily increases the Health characteristic by one and improves wound recovery chances.
Strength
Strength | 20 | 6 Stack | 2 Minutes |
Strength adds .5 to Combat Speed, Damage Bonus, and Base Action Time.
Willpower
Willpower | 4 | 15 Stack | 5 Minutes |
This spell has the same effect as the Willpower spell under Fire.
Body Magic [R-FRP4-8.1.8.9]