Body Magic

This branch of magic deals with 'mind over matter'.

The forces of magic are channeled through the mind and Will to affect the body.

This magic is purely personal;

it can only be used by the mage on himself.

All Body Magic takes ten times the normal casting time to execute.

Alertness

Alertness 4 8 Stack 20 Minutes

The effects of this spell are the same as Alertness under Air.

Antifatigue

Antifatigue 10 6 Stack -

Every human needs at least 6 hours of sleep each night.

Over long periods of time average rest should be 8 hours per day.

Antifatigue will remove one hour from the required rest, proportionately restoring physical energy and magical capability.

No more than 6 hours may be removed in one day, and no more than 18 hours in one week.

Antifatigue can also increase marching range.

For each casting add one hour to sustained and quick march times or 1/4 hour to a fast jog (see section 9.1).

Healing

Healing 20 1 Stack -

This gives the mage one week's worth of healing in one day.

It may be cast only once per day and does not affect the Recovery Roll.

Increase Health

Increase Health 10 9 Stack 12 Hours

This spell temporarily increases the Health characteristic by one and improves wound recovery chances.

Strength

Strength 20 6 Stack 2 Minutes

Strength adds .5 to Combat Speed, Damage Bonus, and Base Action Time.

Willpower

Willpower 4 15 Stack 5 Minutes

This spell has the same effect as the Willpower spell under Fire.

Body Magic [R-FRP4-8.1.8.9]

rhand_morningstar_missions/body_magic.txt · Last modified: 2025/01/22 11:58 by robert
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