Healing Rates and Capabilities While Wounded
The time needed to heal is based on the Damage Total (DT).
This time, given in weeks, is found on the following table.
Healing Time in Weeks | |
---|---|
DT | Time |
1 | 1 |
2 | 2 |
3-4 | 3 |
4- 8 | 4 |
9-16 | 5 |
17-30 | 6 |
31- 60 | 7 |
61-120 | 8 |
121-240 | 9 |
241- 480 | 10 |
481- 960 | 11 |
961-1920 | 12 |
1921- 3840 | 13 |
3841-7680 | 14 |
7681-15360 | 15 |
Disabling Injuries require an additional 4 weeks to heal.
A wounded character's physical capabilities are reduced by a penalty to his Combat Speed (CS), Weapon Actions (WA), and Shield Actions (SA).
For each week of healing that remains, .5 is subtracted from his CS, WA, and SA values.
Example:
Derek has a Damage Total (DT) = 18.
It will take him 6 weeks to heal.
In the first week his CS, WA, and SA values are each lowered by 6 x .5 = 3.
After 4 weeks he has 2 more weeks remaining before his injuries are healed and the penalty to his CS, WA, and SA would be 2 x.5 = 1.
Healing Rates and Capabilities While Wounded [R-FRP4-8.1.7.5]