The Weapon Actions (wA) determine the number of attacks and parries that can be made per phase with a weapon.

The WA may be thought of as the number of points a character can spend buying attacks and parries.

The Shield Actions (SA) are the number of shield parries that can be used each phase.

The WA or SA will be decimal numbers such as 1.8.

In the basic game the WA and SA are rounded to the nearest whole number (ie.

1.8 goes to 2 and 1.3 goes to 1), but the optional rules of section 10.1 give an alternate method of finding the number of actions each phase.

A weapon or shield can be used in a number of fashions.

A character may choose to use a quick Short stroke, a Normal stroke, or a more developed Long stroke to deliver greater impact.

These Short, Normal, and Long strokes can be compared to a jab, straight punch, and haymaker in boxing.

The Impact Damage and number of actions used by each is summarized on the following table.

Type of Stroke N umber of Actions The Blow Does Short 1 Half Impact Damage Normal 2 Normal Impact Damage Long 3 Double Impact Damage Parry 1 - One Weapon Action may be ..saved“ from one phase to be used in the next (ie.

a character with a WAof2 may hold one action 1 phase and have 1 + 2 = 3 actions the next phase.) Note that only one Weapon Action may be saved from one phase to be used in the next.

Movement Faster Than Combat Speed A character moving faster than his Combat Speed has his Weapon Actions (WA) and Shield Actions (SA) penalized.

Moving at N times the Combat Speed, the WA and SA values are their normal values minus N /2.

06.01-general_rules_of_attack.txt

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies
rhand_morningstar_missions/general_rules_of_attack.txt · Last modified: 2024/08/06 19:19 by 127.0.0.1
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0