Glancing

Armor protects a person primarily by resisting penetration.

A second function, especially of mail and plate armor, is to cause the weapon to Glance off rather than strike cleanly.

Account for this by using the Glancing factor found on the Archery Data Table (3G).

That table modifies both archery and weapon impact.

For archery and stabbing attacks, a 00-99 percentile number is rolled to determine how “clean”, or dead center, the hit is.

This number is crossed indexed with the Armor Type on table (3G) to give the Glancing factor (G).

The weapon or projectile's Impact Damage (ID) times the Glancing factor (G) is the effective impact used to enter the Damage Tables to determine damage.

When using cutting blows, add 10 to the percentile roll before cross indexing on table (3G).

For Flange and Blunt impacts add 20.

Example:

Derek hits an opponent in mail armor with a stabbing thrust of 6 ID.

He rolls a 32 for the glancing roll which gives a Glancing G factor of .4.

The actual ID used to determine damage would be .4 x 6 = 2.4 = 2 points.

Had Derek used a cutting blow the Glancing G factor would be for a roll of 32 + 10 = 42 and equal to .55.

The ID to determine damage would be .55 x 6 = 3 points.

Glancing [R-FRP4-8.1.10.2]

rhand_morningstar_missions/glancing.txt · Last modified: 2025/03/09 10:35 by robert
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