While explosives do not exist in the age of Rhand, explosions can be caused by various natural or magical forces such as lightning or an Explode Object spell.

To judge the damage potential of an explosion it must first be rated on a Scale of 1 to 10 (higher values may be extrapolated at the referee's discretion).

The table below gives the effects and damage in Physical Damage (PD) points versus Scale of explo- sion and the range from the blast.

These effects and target position modifiers are explained on the following page.

Explosion Table Range In Hexes Range In Hexes Scale 0 1 2 3 4 Scale 0 1 2 3-4 5-6 7-10 1 5 R –6 35 20 5 2 1 R 2 10 2 R –7 45 26 6 3 1 1 3 15 6 2 1 R 8 55 33 8 4 1 1 4 20 10 3 1 1 9 65 42 10 5 2 1 5 27 15 4 2 1 10 75 52 13 6 2 1 Armor LT -1 PD Target behind a solid wall PD / 10 ML -2 PD Target in an 18 x 18 foot room + 1 to Scale BR -5 PD Target in a 12 x 12 foot room +2 to Scale PL -10PD The “R” in the table (or any PD indicated) means that the target's ears ring for 6 phases and only shouts can be heard.

Those taking more than 5 PD before armor adjustments are totally deafened for 6 phases.

followed by ringing.

Those taking more than 20 PD (after adjustments) are stunned for PD/20 phases (as in a Stun spell).

If an explosion is used to force a door or wall, the PD is the attack force applied.

09.08-explosions.txt

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies
rhand_morningstar_missions/explosions.txt · Last modified: 2024/08/06 19:19 by 127.0.0.1
Driven by DokuWiki Recent changes RSS feed Valid CSS Valid XHTML 1.0