INTRODUCTION

THE WORLD OF RHAND

1. THE ORCA
1.1 Orca Military Organization
1.2 Missions and the Morningstar
1.3 Running Missions
1.4 The Residents of Rhand

2. THE CHARACTER
2.1 Characteristics
2.2 Characteristic Generation
2.3 Generating a Character

3. SKILLS AND ACTIONS IN RHAND
3.1 Skills
3.2 Learning Skills
3.3 The Action/Reaction Table

4. COMBAT EQUIPMENT
4.1 Weapon
4.2 Armor
4.3 Shields
4.4 Archery and Thrown Weapons

5. MOVEMENT
5.1 Facing
5.2 Field of Attack
5.3 Combat Movement

6. COMBAT AND MARTIAL ARTS
6.1 General Rules of Attack
6.2 Combat Sequence
6.3 Dodging and Passing Blows
6.4 Archery and Thrown Weapons
6.5 Mounted Combat
6.6 Martial Arts
6.7 Special Fighting Forms

7. EXPERIENCE, HEALING, AND MEDICAL AID
7.1 Experience
7.2 The Basis for Recovery
7.3 Medical Aid
7.4 Recovery Roll
7.5 Healing Rates and Capabilities While Wounded
7.6 Psychic Damage
7.7 Amputations

8. MAGIC
8.1 Learning Magic
8.2 Use of Magic
8.3 Magical Subjects
8.4 Earth
8.5 Air
8.6 Fire
8.7 Water
8.8 Mental Magic
8.9 Body Magic
8.10 Astral Projection
8.11 Attributes
8.12 Enchantments and Implements1)
8.13 Optional Magic Rules2)

9. PHYSICAL PHENOMENA
9.1 Terrain Generation and Travel Times
9.2 Weather
9.3 Sighting
9.4 Sound Detection
9.5 Spreading and Flowing Fluids
9.6 Fires
9.7 Breaking Down Doors and Walls
9.8 Explosions
9.9 Earthquakes
9.10 Mob Actions and Riots

10. OPTIONAL RULES AND PLAYING AIDS
10.1 Variable Weapon and Shield Actions
10.2 Glancing
10.3 Damage Modifiers
10.4 Aiming Blow
10.5 Cutting Through Shields and Parries
10.6 Collisions and Tackling
10.7 Using Rhand with Small Arms Spectrum
10.8 Sample Missions

COMBAT DATA TABLES

PLAYING AIDS

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