Vehicles

Rhand was a planet with an advanced teleportation system.

As a result, there were few vehicles.

What vehicles existed were used for recreation, as large cargo carriers, and by the military.

These vehicles were of three basic types: Ground Vehicles, All Terrain Vehicles, and Grav Vehicles.

Performance

Performance characteristics for these Ground, All Terrain, and Grav vehicles are listed in the Vehicle Data Table (9A)1).

A description of the values follows.

Rules for a vehicle in combat are found in Section 7.102).

Size: Vehicle length, width, and height in feet.

Target Size ALM: The vehicle's Target Size Accuracy Level Modifier (ALM) for front and side profile.

Weight: The vehicle's Gross laden weight and Cargo capacity in tons.

Passenger Capacity: Maximum passenger seating capacity of the vehicle.

Max Speed: The Max Speed gives the vehicle's ON and OFF road maximum speed in game hexes per phase.

The speed in miles per hour is 2 times the Max Speed.

The Maximum Speed for Grav Vehicles are for operation in an atmosphere.

Range and WF: The Range is the distance in miles a Ground Vehicle can travel on one fuel load.

The WF gives the weight of a full fuel load3).

For Grav Vehicles, the Range gives the Maximum Operating Time in hours per fuel load.

The WF gives the weight of Star tech solid fuel in one load4).

Vehicle Systems and Functions

The following describes the various systems and functions within the vehicles of Table 9B.

Disabling of each function would be determined separately based on the odds from Table 9D.

An Asterisk (*) following a function indicates loss of that function disables the entire system.

Driver (Ground Vehicle)

This system includes the driver and various instrumentation.

Functions include Non-essential Electronics, Steering, and Brakes.

Driver (Grav Vehicles)

This system includes the pilot and Non-essential Electronics, Remote Visual, Flight Control Electronics*, Ejection System, and Weapon Fire Control functions.

Passenger

Area assigned for passenger seating or open for cargo.

Passenger Void

Vacant passenger area representing leg room and heads pace.

Cargo fills this area when the passenger area is used for cargo transport.

Power Train (Ground Vehicle)

This system takes electrical power from the power supply and converts it to mechanical power at the wheels.

Functions include the Turbine*, Power Train*, and Control Electronics*.

Suspension

Functions include Shocks and Suspension, Brakes, Axles*, and Steering Linkage.

Wheels

Loss of a wheel due to 1/6 to 5/6 damage entry limits vehicle speed to 10 HPP.

A Total System Out damage entry immobilizes the vehicle.

Power Supply (Ground Vehicle)

This system includes a Mobile Power Receiver and power conversion system which picks up transmitted power from a Power Relay Station and converts it to electrical power.

Functions include the Mobile Power Receiver*, Power Converter*, Control Electronics*, and Emergency Power.

Emergency Power is a simple power cell which provides electrical power for the vehicle's non-drive functions in the case of a power failure (capacity = 12 hours).

Combustion Engine (All Terrain Vehicles)

This is a conventional internal combustion engine.

It burns alcohol and is air breathing.

Functions include the Engine*, Starter and Battery, and Thermal Control (* after 10 minutes).

Fuel Tank (All Terrain Vehicle)

Alcohol storage tank for All Terrain Vehicles.

If the damage entry from Table 9D is a Total System Out, the tank explodes and burns.

The vehicle will be engulfed in flames within 1-2 phases.

Grav Field Generator (Grav Vehicle)

This provides the propulsive power of a Grav Vehicle.

The system is reactionless, noiseless, and only functions within range of a large gravitational body such as a moon or planet.

Non-Essential Electronics (Grav Vehicle)

Functions include Communications, Navigation, Reentry and suborbital navigation, Space docking controls, Auto-pilot, Ground radar, Electronic counter measures, and Landing cycle terminal guidance.

Remote Visual Guidance Cameras (Grav Vehicle)

Externally mounted cameras and radar which relay images to the pilot who is safely behind armor panels.

If these sensors are destroyed, the pilot must blow off his armor panel to pilot the craft.

The PF of the remaining visor is 30 points.

Power Supply (Grav Vehicle)

Lase modulated fusion power plant which uses Startech solid fuel.

It supplies the electrical power to the Grav Field Generator.

Landing Gear (Grav Vehicle)

Functions include Deploy, Retract, and Basic support structure.

The vehicle cannot go suborbital without retracting its landing gear.

Turret (ATFV and Grav Vehicle)

Vehicular weapon turret which includes Weapon Traverse, Weapon Elevation, Ammunition Feed*, Fire Control*, and the Weapon* itself.

Weapon Racks (Grav APC)

Internal weapon racks for air-air and air-ground missiles.

Functions include Weapon Deployment*, Fire Control*, and the Missiles* themselves.

Ground Vehicles

Rhand's Ground Vehicles are much like today's cars and trucks.

They have tires, suspensions, power trains, and all the trappings of a common car.

Where they differ is in their power plant.

These vehicles are turbine driven, much like 20th century railroad tractors.

They draw electrical power through a Mounted Power Receiver from the community's Power Relay Station.

They are designed only for operation upon paved surfaces within range of a Power Relay Station.

They primarily served the Bondsmen community, as Bondsmen were denied access to the teleporting system.

Motorscooters

Motorscooter by DALL-E

This was the most common5) form of vehicular transportation on Rhand.

Scooters were generally used by Bondsmen, whose only access to the ORCA system was their Landcaste-monitored transport to and from work.

The scooters were rented at low cost, and allowed the Bondsmen to easily move around within their own communities.

Ground Car

Ground car by DALL-E

Ground Cars were the most common6) form of vehicular transportation on Rhand.

They are small efficient vehicles designed to transport Bondsmen within their communities.

Bondsmen did not have access to the ORCA teleporting system except for Landcaste monitored transport to and from work.

Within their communities they relied on Mass Transport Trucks or Ground Cars.

Only influential Bondsmen were issued personal Ground Cars.

Ownership was a distinct sign of status and prestige.

Vehicle Data Ground Car
Length (feet) 15
Width (feet) 5
Height (feet) 5
Gross Weight (tons) 2
Cargo Weight (tons) 1
Passenger Capacity 3
Front Target Size ALM 14
Side Target Size ALM 17
On-road Max Speed (HPP) 60 7) / 40 8)
Off-road Max Speed (HPP) -
Range -
Fuel Load -
Hit Roll Location TS ALM Armor PF Damage #
00-06 Driver 9 1 -2
07-27 Passenger 12 1 -
28-80 Passenger Void 14 1 -
81-82 Power Train 6 8 0
83-83 Suspension 4 3 -4
84-89 Wheel 8 1 4
90-99 PRS Power Supply 10 1 3

Ground Truck

Ground truck by DALL-E

Ground Trucks were common in Bondsmen communities and provided shipping and mass transit services.

Bondsmen shipping and freight within their communities was restricted from ORCA transport and relied upon Ground Trucks.

Vehicle Data Ground Truck
Length (feet) 30
Width (feet) 10
Height (feet) 10
Gross Weight (tons) 18
Cargo Weight (tons) 10
Passenger Capacity 40
Front Target Size ALM 18
Side Target Size ALM 22
On-road Max Speed (HPP) 40
Off-road Max Speed (HPP) -
Range -
Fuel Load -
Hit Roll Location TS ALM Armor PF Damage #
00-00 Driver 9 2 -2
01-24 Passenger 18 1 -
25-91 Passenger Void 20 1 -
92-93 Power Train 11 12 0
94-94 Suspension 8 7 -4
95-95 Wheel 10 1 4
96-99 PRS Power Supply 14 2 3

All Terrain Vehicles

Rhand's All Terrain Vehicles are very similar to 20th century jeeps and trucks.

They are powered by alcohol burning internal combustion engines.

Fuel stations for these vehicles are found at most Power Relay Station and was produced by a number of Subcon companies.

All Landcaste military vehicles are classified as All Terrain Vehicles.

On other Starguild worlds, Landcaste forces relied heavily on ground transport.

On Rhand, the Landcaste military relied almost exclusively on the ORCA.

As a result, the military had little use for their ATVs.

These vehicles came as standard equipment, however, and a full complement was sent to Rhand.

On Rhand, many were used as field trailers often parked for years without service or maintenance.

All Terrain Cycle

All-terrain cycle by DALL-E

Almost identical to modern off-road motorcycles.

They were popular among both the Landcaste and Starcaste for recreational use, but were unavailable for Bondsmen.

Vehicle Data All Terrain Cycle
Length (feet) 6
Width (feet) 2
Height (feet) 3
Gross Weight (tons) .1
Cargo Weight (tons) -
Passenger Capacity 2
Front Target Size ALM 5
Side Target Size ALM 9
On-road Max Speed (HPP) 35
Off-road Max Speed (HPP) 30
Range 100
Fuel Load 24

All Terrain Vehicle

All-terrain vehicle by DALL-E All-terrain vehicle by DALL-E

Small, tough, off road jeep designed for recreation and service use on Rhand's backroads and wilderness.

They are not common in communities, being kept on site at remote work and recreation sites.

Vehicle Data All Terrain Vehicle
Length (feet) 10
Width (feet) 5
Height (feet) 5
Gross Weight (tons) 2
Cargo Weight (tons) 1
Passenger Capacity 3
Front Target Size ALM 14
Side Target Size ALM 16
On-road Max Speed (HPP) 40
Off-road Max Speed (HPP) 20
Range 300
Fuel Load 240
Hit Roll Location TS ALM Armor PF Damage #
00-07 Driver 9 1 -4
08-31 Passenger 12 1 -
32-84 Passenger Void 13 1 -
85-87 Power Train 6 8 0
88-88 Suspension 5 6 -4
89-94 Wheel 8 1 4
95-97 Combustion Engine 6 20 1
89-99 Fuel Tank 4 1 2

All Terrain Truck

All-terrain truck by DALL-E

The All-Terrain Transport (ATT) is the standard Landcaste military vehicle.

Designed for extended use in the field it is tough and dependable.

Few of these vehicles were kept in good working order on Rhand.

Most were parked at remote sites and used as trailers by field personnel.

Vehicle Data All Terrain Truck
Length (feet) 24
Width (feet) 8
Height (feet) 8
Gross Weight (tons) 15
Cargo Weight (tons) 9
Passenger Capacity 36
Front Target Size ALM 18
Side Target Size ALM 21
On-road Max Speed (HPP) 40
Off-road Max Speed (HPP) 15
Range 300
Fuel Load 1200
Hit Roll Location TS ALM Armor PF Damage #
00-00 Driver 9 2 -6
01-48 Passenger 18 2 -
49-90 Passenger Void 17 2 -
91-92 Power Train 11 12 0
93-93 Suspension 8 7 -4
94-95 Wheel 10 2 -6
96-979) Combustion Engine 11 45 1
98-99 Fuel Tank 9 5 0

All Terrain Fighting Vehicle

All-terrain fighting vehicle by DALL-E

The ATFV is an essential component of the Landcaste military on many Starguild worlds.

On Rhand it was unnecessary.

Rhand's populace was well behaved and there was little need for fighting vehicles.

These vehicles were none the less provided, and for the most part sat neglected in Landcaste military compounds.

Vehicle Data All Terrain Fighting Vehicle
Length (feet) 16
Width (feet) 8
Height (feet) 5
Gross Weight (tons) 7
Cargo Weight (tons) 1
Passenger Capacity 3
Front Target Size ALM 15
Side Target Size ALM 18
On-road Max Speed (HPP) 40
Off-road Max Speed (HPP) 20
Range 300
Fuel Load 1200

PF = 180

Hit Roll Location TS ALM Armor PF Damage #
00-02 Driver 9 180 -6
03-12 Passenger 12 180 -
13-75 Passenger Void 16 180 -
76-81 Power Train 10 190 0
82-83 Suspension 8 187 -4
84-87 Wheel 9 180 -6
88-93 Combustion Engine 11 190 1
94-96 Fuel Tank 9 180 0
97-99 Weapon Turret 9 180 -2

Grav Vehicles

Grav, or anti-gravity, Vehicles were the exclusive property of Starcaste military forces.

They cannot draw power from a Power Relay Station and have their own power generator.

The Startech solid fuel used by these generators was available in limited quantities only at Startech launch facilities.

The majority of Rhand's Grav Vehicles were Grav APC and Grav Carriers.

Grav Gunships and heavy support vehicles were available, but attached at Company or Battalion10) level.

Today, the vast majority of Grav Vehicles are either no longer functioning or are being saved for emergency use.

Fuel for these vehicles is no longer available.

They are capable of attaining low orbit and atmospheric reentry and serve as the interface between Starmarine and Starfleet forces.

If reinforcements ever arrive, these vehicles will be necessary for supply and evacuation.

Owners of these vehicles will be reluctant to needlessly use them.

Data for Grav Gunships has not been included in this book.

Incorporation of gunships into the combat system requires special rules and will be the subject of our Grav Gunship Combat Supplement11).

Grav Carrier

Grav carrier by DALL-E

These are large lightly armored carriers used for transporting infantry squads and field support units.

They are the work horse of the Starforce military providing essential behind the lines transport and support.

Vehicle Data Grav Carrier
Length (feet) 30
Width (feet) 10
Height (feet) 10
Gross Weight (tons) 22
Cargo Weight (tons) 9
Passenger Capacity 36
Front Target Size ALM 18
Side Target Size ALM 22
On-road Max Speed (HPP) 250
Off-road Max Speed (HPP) 250
Range 2150
Fuel Load 35

PF = 30

Hit Roll Location TS ALM Armor PF Damage #
00-00 Driver 9 30 -6
01-25 Passenger 17 30 -
26-92 Passenger Void 20 30 -
93-93 Non-Essential Electronics 7 30 0
94-94 Remote Visual 1 10 0
95-95 Power Supply 11 60 2
96-96 Grav Generator 11 60 3
97-97 Landing Gear 9 30 -7
98-98 Weapon Turret 9 30 -2
99-99 Weapon Rack 9 30 -2

Additional notes posted by Mr. Beak to the Phoenix Command mailing list12):

Grav carrier (most common grav vehicle):
Base Dimensions: H 10' W 10' L 30' Weight of 18.2 metric tons
  Capacity: 30 passengers plus 10 crew
  Unarmored PF: 30  (front, sides, top, bottom) 25 (rear)
  Cargo capacity: 8.2 metric tons
  Speed in atmosphere is 563 feet per second

Grav Armored Personnel Carrier

Grav armored personnel carrier by DALL-E

This is the most common form of Starforce Grav Vehicle.

It is a multipurpose vehicle with a number of models adapted to general troop transport, command and control, medical evac, power armor transport, or electronic warfare.

A Grav APC is armored and has a weapon turret but were far to valuable to engage ground targets.

They were not used for combat ground support and transported troops in and out of secured landing zones.

Vehicle Data Grav Armored Personnel Carrier
Length (feet) 30
Width (feet) 10
Height (feet) 6
Gross Weight (tons) 16
Cargo Weight (tons) 3
Passenger Capacity 12
Front Target Size ALM 16
Side Target Size ALM 20
On-road Max Speed (HPP) 300
Off-road Max Speed (HPP) 300
Range 2150
Fuel Load 23

PF = 180

Hit Roll Location TS ALM Armor PF Damage #
00-01 Driver 9 180 -6
02-22 Passenger 15 180 -
23-87 Passenger Void 17 180 -
88-88 Non-Essential Electronics 7 180 0
89-89 Remote Visual 1 10 0
90-92 Power Supply 10 200 2
93-94 Grav Generator 10 200 3
95-95 Landing Gear 7 180 -6
96-97 Weapon Turret 9 180 -2
98-99 Weapon Rack 9 100 -2

Additional notes posted by Mr. Beak to the Phoenix Command mailing list13):

Grav APC:
Base Dimensions: H 6' W 10' L 30' Weight of 14.9 metric tons
  Capacity: 12 passengers plus 2 crew
  Aerodynamics can be added for atmospheric travel
  Low density armor plate provides a PF of 180
  Speed in atmosphere without aerodynamics 884 feet per second
  Speed in atmosphere with aerodynamics 1150 feet per second

Grav Gunships

The Seven Worlds and Dragoncrests no not use grav gunships.

Medium and heavy grav gunships have not been authorized due to restrictions in the Starguild Articles of War (SAW).

The SAW were modified after the First Corporate Wars to exclude the use of certain weapons.

The casualty rates for ground personnel was considered extreme and inhumane, and as a result only light gunships have been authorized for use under certain circumstances, with only low damage class lase weapons allowed to be mounted.

Light Grav Gunship

Light grav gunship by DALL-E

Base Dimensions: H 4' W 12.7' L 20' Weight of 7.9metric tons
  Capacity: 2 crew
  Aerodynamics are standard
  Low density armor plate provides a PF of 180 (front, sides, top, bottom)
33 (rear)
  Speed in atmosphere: 1440 feet per second
  1 x light weapon bay

Medium Grav Gunship

Medium grav gunship by DALL-E

Medium gunships have not been authorized for production due to restrictions in Starguild Articles of War.

Base Dimensions: H 4' W 14.2' L 21.7' Weight of 10.5 metric tons
  Capacity: 2 crew
  Aerodynamics are standard
  Low density armor plate provides a PF of 180 (front, sides, top, bottom)
33 (rear)
  Speed in atmosphere: 1300 feet per second
  4 x light weapon bay, OR 2 x medium, OR 1 heavy

Heavy Grav Gunship

Heavy grav gunship by DALL-E

Heavy gunships have not been authorized for production due to restrictions in Starguild Articles of War.

Base Dimensions: H 4' W 16' L 22.8' Weight of 13 metric tons
  Capacity: 2 crew
  Aerodynamics are standard
  Low density armor plate provides a PF of 180 (front, sides, top, bottom)
33 (rear)
  Speed in atmosphere: 1190 feet per second
  8 x light weapon bays, OR 4 medium, OR 2 heavy

Armaments

The most common armament is lase cannon.

Missiles and area saturation weapons can be mounted although again, are not authorized per Starguild Articles of War.

30mm grenade launcher

  Rate of fire: 72/.5 sec burst
  AOE: 216 hexes (roughly 15/15 PC hexes, 1 grenade per 3 hexes)
  Light bay ammo cap: 16 bursts
  Medium bay ammo capacity: 134 bursts
  Heavy bay ammo capacity: 292 bursts

Light lase weapon bay

Rate of fire: 72
Pen: 317

Medium lase weapon bay

Rate of fire: 288
Pen: 310

Heavy lase weapon bay

2 x medium lase

References

Living Steel (10300) first edition section 3.3 Vehicles, 7.10 Vehicles In Combat, table 9A Vehicle Data Table

Living Steel (10300) second edition table 5A

Mr. Beak's post to the Phoenix Command mailing list on groups.io, April 15, 2018.

1) , 2)
Living Steel 1st edition
3) , 4)
WF was dropped from the table before publication
5) , 6) , 10)
differs between editions
7)
first edition
8)
second edition
9)
98 in 10300.1
11)
unreleased
12) , 13)
April 15, 2018
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vehicles.txt · Last modified: 2024/11/22 19:16 by robert
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