Leading Edge Games is proud to introduce the fast and realistic Rhand:

Hand- T 0- Hand Damage Supplement Designed for the player who wants the ultimate in realism, this supplement con- tains 48 damage tables showing the physical damage done by cutting, stabbing, and blunt impacts.

Each table determines weapon penetration depth as well as which bones, arteries, and Qrgans are cut in the simple and straight forward manner shown below.

Example:

Derek strikes his opponent a heavy blow (16 Impact Damage points) to the upper chest.

His opponent is in leather (LTHR) armor and Derek is using a broadsword in a cutting stroke.

Enter the upper chest cutting damage table and move right on the target's armor line (here LTHR) until you come to the Impact Damage inflicted (here 16).

Drop down this column to find the physical damage done.

Armor Upper Chest Impact Damage PLATE 12 18 25 32 37 41 49 55 62 69 75 82 89 BRIG 8 13 18 23 26 30 35 40 46 51 57 62 68 NUUL 4 7 10 13 16 18 22 26 30 34 38 42 46 LTHR 2 4 6 8 10 12 16 18 22 25 28 32 35 NONE 1 2 4 5 6 9 11 13 16 19 22 25 SP 1 5 9 13 18 2655 75 106 139 172 206 239 PD 1 2 3 5 15 46 220 411 885 16H 25H 36H 49H —RIB— –RIB– SCAPULA LUNG The blow breaks two ribs andjust penetrates the lung doing 55 Shock Points (SP) and 220 Physical Damage (PD) points.

The SP and PD measure physical damage and are used by the Rhand-Momingstar Missions fantasy role playing system arid the Small Arms Spectrum firearms system but are equally valid for those using other games.

Special rules have been included for using this supplement with any“ hit point” game.

We invite you to feel reality in your gaming, to enter battles more vivid, more real than anything you have experienced.

A hit no longer takes the form of vague hit points, but becomes an impact into a specific body location.

You will see your sword strike cleanly on the enemy's helm and know how deep -it cuts.

ww.ww-rhand_hand-to-hand_damage_supplement.txt