Characteristic Generation

Primary Characteristics are assigned from the Characteristic Point Total.

The Char- acteristic Point Total is the sum of 4 six sided dice plus 48.

The player divides these points among the five Primary Characteristics using the following rules.

1. Each characteristic must have a minimum value of 3.

2. The number of Points needed to attain a given value in one characteristic is found on the table below.

Value of Characteristic 3-16 17 18 19 20 21 22
Points Required 3-16 (equal) 18 21 25 30 36 43

3. The total Points used must be equal to the Characteristic Point Total

Example:

At the start of a campaign a player rolls up a character, Derek.

He rolls four six- sided dice with these results: 5, 3, 2, 2.

Adding these to 48 gives a Characteristic Point Total of 60.

The player wants Derek to be a well balanced character, but with emphasis on good combat traits.

He assigns 16 to STR, 11 to INT, 11 to WILL, 13 to AGL and 9 to HLT.

If the player had instead wanted a stupid fighting machine he could have designed Derek with STR 18 (costing 21 points), INT 4, WILL 10, AGI 13, and HLT 12.

To find the value of a Secondary Characteristic the player sums the roll of three six-sided dice.

A roll of 6, 4, and a 4 on three six-sided dice would give a value of 14.

Each Secondary Characteristic is rolled separately.

Characteristic Generation [R-FRP4-8.1.2.2]