Small-Arms SPECTRUM Realistic Man To Man Combat 1491 A.D. to 2060 A.D. Small Arms Spectrum is a complete and realistic look at small arms conflict from early matchlocks to futuristic blasters. This modular system may be used with any role-playing system or game. Intended for the player who wishes to accurately simu- late a small arms conflict Small Arms Spectrum does not sacrifice playability. Com- puter-generated tables allow you tremendous realism with little effort. The system is easy to learn and has been designed for use in Rhand. It contains revolutionary concepts including the following key features: .Simultaneous movement and fire without written orders or turns. .Realistic representation of weapon accuracy, penetra- tion, and damage. .Data for over 190 weapons -early matchlocks to futur~ istic blasters. .Accurate rules for automatic weapons. shotguns. and hand grenades. .Protection afforded by cover and body armor. .And above all. 59 anatomical hit location tables. which do away with "Hit Points" and other such arbitrary mea- sures of how many times you have to shoot your oppo- ne~t to drop him. This system shows the real results of a bullet wound. whether a graze or direct hit, and its ef- fects on short-term performance and long-term chances of survival. These rules blend realism with playability to create a fast moving. easy to learn system with accuracy beyond that of any previous game. Moreover, it is suitable for use with ALL small arms oriented role-playing games, or as a stand-alone combat system. We invite YOU to experience the full Spectrum of armed conflict. ..and move up to the Leading Edge xx.xx-small_arms_spectrum.txt