====== Learning Skills ====== A character trains in each skill separately. and a different Skill Level is kept in each. Each month the character spends training, and not on a mission or healing, he receives twelve **Training Rolls**. For each a 00-99 percentile number is rolled. If a number equal to or less than his Learning Roll (step 7 of Chapter 2) comes up, he receives one Learning Point in a skill. :!: The player chooses in which of the available skills the point is applied. When the accumulated Learning Points in a skill equals the Learning Point Total (LPT) (see the following table) the character has attained that Skill Level. **Learning Point Total Table** \\ ^ **Skill Level** ^ **LPT** ^ | 1 | 2 | | 2 | 4 | | 3 | 8 | | 4 | 16 | | 5 | 32 | | 6 | 56 | | 7 | 88 | | 8 | 126 | | 9 | 170 | | 10 | 218 | | 11 | 274 | | 12 | 346 | | 13 | 434 | | 14 | 542 | | 15 | 674 | | 16 | 834 | | 17 | 1026 | | 18 | 1254 | | 19 | 1522 | | 20 | 1834 | When set up independently in the wilderness, a character gets 3 Training Rolls per month to apply to any General Skill. This represents independent training from manuals, which leads to a low number of Training Rolls. Note that other men in the world will also have General and Specialist Skills. The abilities of other men will generally not be as broad as an Orca member's, but skills applied in an occupation (e.g. hunting for a woodsman, or seamanship for a sailor) may be higher. The referee determines levels in General and Specialist skills for non- player characters met in the world, but should be reasonable. A desert nomad would probably have no skill in sailing, and meeting someone above tenth level in any skill should be rare. Learning Skills [R-FRP-8.1.3.2]