The figure or marker representing the character is always oriented towards a hex- side. showing the direction the character is Facing. The rules on Field Of Attack in section 5.2 tell which targets the character can strike or parry based on opponents' positions relative to this Facing. Facing can be changed in two ways: by standing stationary and pivoting in place. or by turning while moving. When stationary a character can change his Facing up to 2 x (C5) hex sides per phase. Moving turns are detailed in section 5.3. 05.01-facing.txt