====== FACING ====== The figure or marker representing the character is always oriented towards a hex-side, showing the direction the character is **Facing**. The rules on Field Of Attack in [[Field of Attack|section 5.2]] tell which targets the character can strike or parry based on opponents' positions relative to this Facing. Facing can be changed in two ways: by standing stationary and pivoting in place, or by turning while moving. When stationary a character can change his Facing up to 2 x (CS) hex sides per phase. Moving turns are detailed in [[Combat Movement|section 5.3]]. Facing [R-FRP4-8.1.5.1]