====== Damage Modifiers ====== The following table contains **Damage Bonus Modifiers**. These modifiers are multiplied by the character's Damage Bonus to give an Impact Damage Multiplier. ^ **Damage Bonus Modifiers** ^^ | Striking down on target | 1.5 | | Target solidly braced | 2 | | back to a wall | ::: | | on a chopping block | ::: | | * Hitting a target at a closing speed of: || | 8 to 14 hexes per phase | 1.5 | | 15 to 25 hexes per phase | 2 | | 26 to 35 hexes per phase | 3 | | 36 to 45 hexes per phase | 4 | * does not apply to mounted lance or spear at the charge. **Example**: Gax rides down a fleeing militiaman at a closing speed of 18 hexes per phase. Gax's Damage Bonus is 2 and he is using a long stroke. The Impact Damage multiplier for this blow would be: 2 (his DB) x 2 (Long Stroke) x 1.5 (Striking Down) x 2 (Closing Speed 18) = 12. Gax's blow does 12 times normal Impact Damage. Damage Modifiers [R-FRP4-8.1.10.3]